Friday, March 29, 2019

10 Best Highest Paying URL Shortener Sites to Earn Money Online 2019

  1. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  2. Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  3. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  4. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  5. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  6. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  7. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  8. BIT-URL: It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  9. Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  10. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

TFT LCD Display 5 Inch 800X480 Touch Screen Monitor HDMI


Juvtmall TFT LCD Display 5 Inch 800×480 Touch Screen Monitor HDMI Module with Touch Function for Raspberry Pi B+/2B/3B+ … …

Hey guys,

Check it out!

Raspberry pi 3 B+, been out for awhile now. It's such a cheap way to get into learning coding, computing and robotics. Especially, for children who are probably already, tech savvy. Let them delves deeper into the wonderful world of computing!

If you're looking for an easier way to connect your rpi3 to a monitor, then check out Juvtmall TFT lcd display. 5 inch, 800x400 and with touchscreen too. Easily, connect via a hdmi adapter and you'll have a mini portable computer on the go!

Retro gaming on the go anyone?

All you need is to hook up a usb game controller to the raspberry pi and you're good to go!

Get the Juvtmall TFT lcd display via the link below:



Juvtmall TFT LCD Display 5 Inch 800×480 Touch Screen Monitor HDMI Module with Touch Function for Raspberry Pi B+/2B/3B+ … …

Check out other hdmi monitor available!



Longruner 7 Inch Capacitive Touch Screen TFT LCD Display HDMI Module 800x480 for Raspberry Pi 3 2 Model B and RPI 1 B+ A BB Black PC Various Systems



ETEPON Raspberry Pi Screen 7 Inch HDMI Monitor TFT Display 1024 x 600 for Raspberry Pi 3 2 Model B+ 3B 2B B+ A+ A EP007 (7 inch)



Elecrow 10.1 Inch Raspberry Pi 1920X1080p Resolution HDMI VGA Display Monitor IPS PS3 PS4 Gaming Screen with Build-In Speakers for Raspberry Pi B+/2B/3B WiiU Xbox 360 Windows 7/8/10



UCTRONICS 3.5 Inch HDMI TFT LCD Display with Touch Screen, Touch Pen, 3 Heat Sinks for Raspberry Pi 3 Model B+, 3 Mode B,Pi 2 Model B, Pi B+

Great for your own DIY, entertainment system. Play retro games or install kodi to watch latest tv shows, music videos, youtube and movies. All these on the cheap!

Use it for other home projects!

Order your parts today!

Subscribe to our blog and youtube channel for latest post and video upload!

Happy computing!


P.S. Juvtmall TFT LCD Display 5 Inch 800×480 Touch Screen Monitor HDMI Module with Touch Function for Raspberry Pi B+/2B/3B+ … …


Check It Out! I Have A Blog Now!

First and foremost, I'd like to call attention to the website: www.speeddemosarchive.com. Speed Demos Archive is a website dedicated to "speedrunning", that is, completing video games as fast as possible. For those who know me, you know I'm a big fan of speed runs. I like watching them and I love making them.


I've made this blog because I think this will be a good opportunity to keep everyone up to date with what I'm doing in the gaming world.

I guess I will start out by talking about my most recent, notable video game accomplishment. Back in December 2011, I (almost randomly) broke my own world record time for Super Mario Bros. The time to beat now is 4 minutes and 58 seconds! I honestly don't think this time will ever be broken. My current run is a result of patience, dedication, and confidence in my own abilities. I am really not sure how I pulled this one off.

You have to see it to believe it:


I am sure that most of you have seen the short film of the Power Rangers Bootleg Universe that seemed to get some pretty strong reactions from some people that viewed it.  I definitely dig it and this film is pretty much in line with the tone I would want to see for the Power Rangers.  If you have not seen it yet then check it out.

Download GTA V MOD For Android (HACKED VERSION)


You may know GTA 5 Android is not officially launched yet, but most of the GTA lovers want to play GTA 5 on Android devices. I've already posted many GTA 5 MOD for Android but this one is going to be different! It's the best GTA 5 MOD for Android I've ever played! It has newly customized buttons, looks, vehicle & everything to make it look like you're playing GTA 5 Android Version!
Once again I am telling you that GTA 5 is not officially released on any of Android market, there are many GTA 5 Mods available but not the real game is on, so install GTA 5 Visa Apk on your Android device and have fun with your favorite game GTA 5 Android.

GTA 5 Pro Android MOD Screenshots:

Download GTA 5 MOD For Android Free


Features of GTA 5 MOD Android?

– Improved New Cars & Bikes
– Added New Guns – Railgun, Homing Launcher
– Enhanced Car Lighting
– GTA 5 Android Hood
– Improved Weapon Textures
– Improved Weapon Hud Texture
– Enhanced Animation
– Improved Street Textures
– Old Cars Replaced
– New Loading Display

NOTE: All files here are For Education Purposes only. File Links shared here are total responsibility of their hosted site.

Download GTA 5 MOD For Android Link:

GTA 5 MOD – DOWNLOAD HERE (400MB)

How to Install GTA 5 on Android MOD :

1. First of all we need to install GTA San Andreas:
GTA SA (2.4GB) Download Link Below:
NOTE: Afte Opening GTA SA Data DOWNLOAD Page click on "Cкачать" to start download.

How to Install GTA 5 GTA SA For Android:

(i) Install Apk & Do NOT open it.
(ii) Unzip Data & Copy folder "com.rockstargames.gtasa" to Internal memory/SD Card>Android>Obb
2. Don't open the game now, if you did then just clear its data from Settings>Apps>GTA: SA>Clear Data
 Download GTA 5 MOD Android:
4. Extract the "GTA 5 MOD For Android" file using zArchiver.
5. Now Copy "com.rockstargames.gtasa" folder and Paste the copied Folder "com.rockstargames.gtasa" to Sdcard/Android/data
And done! Enjoy GTA 5 MOD For Android! It will run smoothly in 1GB RAM too with some settings in "Settings > Display."

Credits: Prathmesh Badhe

Wednesday, March 27, 2019

Improving Freemium Design - Ionage

If you have a game that you'd like featured on the IFD series just fill out the form http://bit.ly/14h2pJg.


I first saw Ionage with his article on Gamesbrief and I decided to reach out to him about his experience/observations with the freemium vs. premium debate. Long story short, Tim and I had some great discussions and I was eager to try out his game after talking about monetization theories. Now the game is finished so let's see how he executed his monetization strategy off of those ideas!

https://play.google.com/store/apps/details?id=uk.co.ionage.ionage

What it does right


Concept

The first thing I like about Ionage is the concept. Coming up with a unique concept on a platform that has hundreds of thousands of games is a very difficult thing to do, but I don't think I've played or seen another game like this before. You can tweet me if you've played something similar. It combines real time strategy (RTS) with tower defense elements, but without the mindless AI pathing. I wouldn't call myself a sci-fi fan, but I can enjoy a space themed game here and there.

Tutorial

The second thing I immediately liked was the tutorial system. There are question marks that the player taps to read a hint of what to do next. If the player already knows then they don't have to tap any of the question marks.

Tap the question mark and it shows the text
Here's the tip after tapping the question mark

If I play devil's advocate, this can hurt games as well. If you give some players too much freedom then they don't stay on track, pay attention or learn, and can leave the game out of frustration or lack of knowledge on what to do next. This possible problem typically happens more in causal games/audiences though and I don't think it correlates with the audience Ionage will have, but something to note nonetheless.

Leveling/upgrades/progression

I challenge all developers to put a leveling system in the game because it can do so many things for your game and players. For example, it's the easiest way to compare player progress, can drive indirect competition between friends or help give the player a sense of accomplishment. Not only are there player levels, but there are upgrades to weapons and abilities to unlock (like repairing). Lastly there's a map with missions and some level of decision on what to do/play/unlock next. This helps with player engagement and even immersion. That is, if you believe players can become immersed in a mobile title.


Some upgrades require me to monetize

This is a debatable topic. Some believe a properly designed F2P game gives players the ability to play the whole game for free (albeit might be a very slow progression), and some say paying players need a different experience than non-paying players. Why can't we have both? So far in Ionage you can. I haven't beaten the entire game, but so far when I beat a level it opens up more levels and/or upgrades. If I'm good at the game, I shouldn't need to purchase the monetized upgrades but if want to dominate this game I might purchase the upgrades to stomp the AI opponent. The game starts easy, but 30-60 minutes in I start hitting levels with secondary missions that are challenging so I am feeling a nudge to monetize.

No delay mechanics

I have yet to meet a player who said I can't wait for my 14 day wait time to upgrade my town hall in Super Awesome City Builder so players of Ionage will like the fact that there's no delay mechanics. I don't have to wait for my ship to get to the next mission, wait for my upgrade to "ship" out to my virtual base and you better not mention anything about energy to me!

What could be improved


No delay mechanics

This is a win for players, but in my mind a loss for Twice Circled. We can argue about how terrible or annoying delay mechanics are as gamers, but you can't argue against the revenue it generates. Just check top grossing charts if you don't believe me. If you have a profitable F2P studio without using delay mechanics, that's great, but know that your happiness with user experience/immersion/whatever is coming at a cost.

I should also note that delay mechanics don't have to be session stopping. Delay can limit two things; time to progress through content and actions/time per play session. In my opinion games the use delay mechanics shouldn't encourage the player to leave the game when they hit the delay. A great example of this is Hay Day. You have to wait for a building or food/supplies, but there are so many things to do that the player isn't encouraged to leave the game when they encounter a delay mechanic. You can fish, shop on the newspaper, visit other farms, etc. Just watch someone else playing Hay Day to see what I mean.

Confusing IAP options

When I visit the store I see a series of badges (IAP options). 9 different badges to be precise. Some unlock upgrades, some are worth medals, some unlock game modes and others unlock permanent modifiers that can be toggled. My first tip in boosting virtual economies is not overwhelming the player with a bunch of options. Perhaps it's just me, but this store is a little confusing and the options do overwhelm me.

I'm also not feeling a need to make an IAP yet. I've been able to beat all the side missions besides one, and I've had enough medals to unlock any of the non-monetization-required upgrades.

LCV issues...

Let's say I'm completely in love with this game, and want to buy everything. What is it worth to me?

That's actually a trick question. To maximize freemium revenues you need to allow players to spend what they want to for your game. This model is exactly how games get funding on crowd funding sites like Kickstarter. If you look at a game like Wasteland 2, all price points ($15-$10,000) get you the game but the more you spend the closer you get (emotionally and some physically) to the game, and some people really want that.

If I bought everything in Ionage the total comes out to $13.41 and Twice Circled takes home $9.39. I don't know how much it was to make Ionage, but let's use $50,000 for example. You need 5,325 players buying every option to break even, but most paying players won't purchase every option. Let's say the average is 2 IAPs (which might even be optimistic) or $2.07 ARPPU (average revenue per paying user). You'll need 24,155 paying players to break even. If the conversion rate follows a typical 2% then you need about 1,207,750 installs... and these are all organic figures! Throw in user acquisition costs and this quickly gets messy. This is why you need the allow players to pay what they want to pay. Without the Power Law, F2P would have a hard time existing.

It's possible to have a success or be profitable with a monetization strategy like this, but you have to gain new users as quick as current ones are churning which is an extremely difficult thing to do organically, and very costly through user acquisition. Also, you need to be dealing with really big figures. Again it's feasible, but when creating a business plan I don't think investors will be interested in what you may think is "feasible."

Not evergreen

The mission map allows me to select the next level if there's a choice but I'm sure there's an end to the content. I don't know how long it takes to consume all the content, but to maximize profits it's best to design a F2P game to have no end, or at least no reason to quit. This is also called Evergreen.

Some might think this is an evil tactic, but again as long as you're not directly preying on players with psychological tricks then there's nothing wrong with people wanting to play your game for years.

Super professional mockup made in paint 

Single platform

I believe Ionage is only available on one platform, Android. Not all games do better on iOS from a revenue perspective, but many do. I've also heard some success stories on Windows 8 and I think this is a very similar type of game and target audience as those successes. I'd love to see this game on more screens, but I realize this comes at a cost as well.

No multiplayer or social mechanics

Since there's an end to content, multiplayer could possibly give a reason for players to continue playing the game. There's also no way to share/tweet scores or invite friends. Complain all you want about Candy Crush Facebook requests but do you think that game would've been as successful without their aggressive Facebook integration? Word of mouth and social networks can play a big role in how you get discovered and it's almost free (minus development time to integrate API).


With all the things I just critiqued I do like the game as a gamer and I hope it's successful for Twice Circled, but I think they're in a tough spot. They had some struggles with the monetization strategy when making the game and even if they did go premium, Android has something like an 80% to 95% piracy rate. There have been studios that have been successful with the premium model on Android, but I really don't know of many. However, if the game isn't profitable that doesn't mean this has been all for nothing. The knowledge developers learn by launching their own games is exactly the experience and knowledge they will need to be successful in the future. If OMGPOP released 35 titles before getting their success story, and this is Twice Circled's first title... then I can't wait to see what they're release in the future.

If you need help designing or fixing your F2P game you can find me here at my blog or on Twitter.

Tuesday, March 26, 2019

Embed Web Content Into A Teamie Assignment



Many teachers know that Teamie Assignments are a genuine example of tech that really does make the process of gathering student screen based work far more efficient than having students drop off content via a shared folder, or even worse, via email.

However, while the kinds of artifacts that are submitted to assignments are still dominated (understandably) by Google Docs and PDFs, assignments are just as effective at collating other forms of media: audio, image, video, slideshows, spreadsheets—pretty much any format that can be viewed in a web browser.

What many teachers don't realise is that students can embed internet 'Web 2.0' content to an Assignment as well, what does that mean? This would include anything like the following:

  • YouTube Videos (that the student has uploaded)
  • Padlet
  • SoundCloud Audio
  • Presentations like Prezi, Animoto, Haiku Deck, Slides.com
  • Online Whiteboards like Google Drawings, RealtimeBoard, ShowMe, and others
  • Mind Maps like MindMeister
  • Maths/Physics models built by students from sites like Desmos et al
  • If it's online, and it's interactive, chances are it can be embedded

I prefer to ask my students to submit their content at the start of the process; as embedded content is dynamic, I can see any changes that they make in real time, so this is a great way to be able to check in on it as it is in progress and to give feedback as it is in development.

Set up the Assignment

Bear in mind, the only change (if you're already using Assignments) here is required by the students, what you have to do as a teacher is no different to any other assignment, if anything, the main distinction is what you don't need to do.


  1. Choose Text entry
  2. Untick Files/Google Docs (so they don't get confused)
  3. That's it.





Student Workflow

So what changes for the student? They work in the relevant website as normal, but they will need to embed the content to your assignment, as follows:

Embed?

Now, stay with me, it's worth it! Embedding can seem a little daunting at first, but trust me, it's not as techie as it looks. Most if not all of the kinds of sites mentioned above with have a 'share' option, and one of the share options will usually be to 'embed', when that is chosen, the site offers you a screed of computer gibberish, don't panic, all the students do is copy that, and paste it into Teamie and the rest is emagic. Trust me.

Here's an example of the kind of digital gibberish I'm talking about:

<iframe width="600" height="400" frameborder="0" src="https://www.mindmeister.com/maps/public_map_shell/992381377/area-of-knowledge?width=600&height=400&z=auto&t=M4DyiJO2IW&no_share=1&no_logo=1" scrolling="no" style="overflow: hidden; margin-bottom: 5px;">Your browser is not able to display frames. Please visit <a href="https://www.mindmeister.com/992381377/area-of-knowledge?t=M4DyiJO2IW" target="_blank">Area of Knowledge</a> on MindMeister.</iframe>

Once it's embedded, you can view the content right from within Teamie, where you can also leave comments in the side panel, use a rubric, or/and assign a grade, just as you would with any other submission.

Grab the code:


An example of embed code from a YouTube video

Here's a couple of examples of where students can grab embed codes from Padlet and MindMeister.:





Submit the embed code to the Assignment

I've broken this down into a step by step break down, you can always show/share this post with your class if they need assistance the first time:

Student view


Once they have copied the embed code, the click on the link symbol.

(Some will just paste it into the text field, [you know who!] that won't work)


Clicking on the link symbol pops up the embed window, they just paste in the embed code, and click Insert.
Then they will see their web content load in their submission window, so they can be sure it all looks hunky dory, before they choose Submit for evaluation. 



Teacher submission view

This is how it looks as a teacher, you can view the content, and leave feedback (written or spoken) as usual. 

Here's an example of how you can interact/navigate the content the student has embedded if it is a presentation, or interactive model for example.